# Adding a Trigger Event

## How do I add a trigger event for the supported puzzles?

1\). Create a box or other 3D Object, make sure this object has a collider set to “**IsTrigger**”.

2\). Add the “**PUZZLENAMETrigger**” script to that 3D object and add the supported object to the inspector slot usually named "**PUZZLENAMECONTROLLER**”.

3\). Add your own or the “**InteractPrompt**” gameobject from the "**AK\_InteractPrompts**" canvas to the slot, which will have a UI prompt to help you and/or players know when you can interact!

4\). Then set an input key you’d like to use for the interaction, by default set to “E”! (In the "**InputManager**" script)
