# AKItem Explained

{% hint style="warning" %}
This uses a custom editor if you need to edit the fields in this script, you can find that in (Assets > Adventure Puzzle Kit > Editor)
{% endhint %}

### What Does This Script Do?

{% hint style="info" %}
* This script is the intermediate script between the raycast and the specific system items.&#x20;
* This script uses an interface for each system script
* You can set name highlight and name to edit
* Can show a bunch of prompts if the boxes are ticked (Can be edited in the UIManager GameObject inspector)
* Has options for emission highlight if you want to create a makeshift highlight
{% endhint %}

<figure><img src="https://649545417-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3gjV7Rs4V4fDWt4H3B0a%2Fuploads%2FtAVNPoNXMGmMd3YaIecN%2FAKItem2025.JPG?alt=media&#x26;token=108df000-e34c-4e6f-8bbb-1ec2a4e9738c" alt=""><figcaption><p>The AKItem script image</p></figcaption></figure>

### AKItem Fields Explained&#x20;

{% hint style="info" %}
* **System Type:** You can select which system this will interact with when you select the interactive object
* **Show Name Highlight:** If this is ticked, you can show a highlight name when you hover over an object
  * **Highlight Name:** Set the name you want for the interactive object
* **Show Interact Prompt:** Tick this box to show the interact prompt which will show **E - Interact**
* **Show Pickup Prompt:** Tick this box to show the pickup prompt which will show **E - Pickup**
* **Show Examine Prompt:** Tick this box to show the examine prompt which will show **Q - Examine**
* **Show Emission Highlight:** Tick this box to enable emission settings on the object material to create a makeshift highlight
{% endhint %}
