Patch Notes - V1.2

Version 1.1 - June 2023

  • Renamed sprites for ease of use

  • Updated demo scene lighting

  • Set Crosshair canvas to scale with screen resolution

  • Added new Namespace of: BattleRoyaleUI

  • Re-organised package assets

    • Renamed all models, textures and extras

  • BRInteractor as the new Raycast Script

    • Refactored script for better optimisation

    • Decoupled UI logic from this script

    • Added input for interacting with items into here

  • Created new Audio Manager called BRAudioManager

    • Added new generic sound Scriptable for creating sound scriptable objects

  • Created new BRVitalsManager to control all updates for health and armour

    • Added radial UI for equipping armour plates

  • Created new UI Manager for easy modification

    • Added crosshair UI to this script

    • Added and refactored all sections to be the only place to update UI elements

    • Added array for UI elements to make the script easier to read

  • Created a new BRItem script to manage pickups

    • Added an enum for adding for additional pickups in the future

    • Refactored the script

  • Refactored DamageArea script

    • Decoupled all UI and vital update logic and moved to the Vitals Manager

    • Simplified the entire script

  • Added Gas Particles to the scene as a visual aid

  • Added basic sound effect for equipping

Version 1.0 - August 2021

  • Initial Release

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