Patch Notes - V1.2
Version 1.2 - June 2024 (CURRENT)
Added new trigger enter which acts as bullet damage but does so on trigger stay as an example
System Changes:
Now only health is affected when inside a damage area like the gas
Added brand new death event with event system, so multiple custom actions can happen without the need for programming but a HandleDeath method has been created also
Added new bool to make sure health cannot regenerate after the death event, to avoid any bugs or issues in logic
Converted all UI text elements to TextMeshPro for easier customisation and better visuals and changed the UI manager script to support this change
Added bool checkbox for all managers and singletons so users can easily choose which managers should exist between scenes
Added null checks to interactor and UI manager to avoid null reference exceptions when using the system
Renamed and optimised all UI elements for better consistency
Added UI elements to the BR UI Manager object for easier saving between scenes
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