# Whats Inputs Are Used?

### Where is the input reference?

{% hint style="info" %}
There is only ONE input reference in this package and it is located below:

* **BRInteractor** script has an input for interacting with objects with the raycast
* You can change the input by selecting the dropdown from the inspector
{% endhint %}

### Changing the Input:

{% hint style="info" %}
* Open the script if you would like to change the input code for your own work
{% endhint %}

```csharp
if (useableItem != null)
{
    if (Input.GetKeyDown(pickupKey))
    {
         useableItem.ObjectInteraction();
    }
 }
```
