Patch Notes - V1.2
Version 1.2 - August 2022
Created new "PowerManager"
Remove tags using the Power on event
Refactored this script for easy use to choosing amount of boxes
Refactored and created a brand new "FuseBoxInteractable" script
Added full SO options for fuse boxes
Created spawn locations and spawn offset for fuses
Renamed "CPSingleFuseController" to "CPFuseCollectable"
Refactored this script to take into account for SO's
Created ScriptableObjects for the Chess Piece Fuses
Created new "Sound" script for sound ScriptableObjects
Created new SO's for each sound effect
Update controller sounds for SO's
Updated Raycast to 2022 version
Added a check to disable removing of fuses when not interacting with fuse box
Added brand new sound effects
Created a new "UI Manager"
Added crosshair control to this script from the raycast
Added new section of controlling inventory UI
Renamed "CPItemController" to "CPItem"
"CPItem" script now has the functionality for basic input
Refactored "DisableManager" script for optimisation (Migration to UIManager)
Fully re-organised demo scene for easy editing and understanding
Removed baked lighting to save project space
Renamed UI sprites for consistency
Renamed all textures and created a shared textures folder to optimise chess pieces
Reset all models and XForm to make sure scaling is 1, 1, 1
Renamed all fuses to correspond with correct titling
Added pivot to the bottom of the fuses
Version 1.1.1 - September 2020
Fixed all of Unity's built in exceptions
Fixed the power manager instance and incorporated it into the fuse box manager, to allow multiple uses per scene
Added "None" enum for chess fuse selection for default purposes
Version 1.1 – September 2020
Fixed an issue where you could interact with fuse boxes AFTER the puzzle has been completed.
Version 1.0 – August 2020
Initial Release
Last updated