> For the complete documentation index, see [llms.txt](https://speedtutoruk.gitbook.io/door-interaction-kit-doc/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://speedtutoruk.gitbook.io/door-interaction-kit-doc/managers-explained/json-save-system.md).

# JSON Save System

{% hint style="info" %}
v1.3 now has a JSON save system which uses the **Resources** folder inside Unity to save everything you need to carry the notes across your game.![](https://images.gitbook.com/__img/dpr=2,width=760,onerror=redirect,format=auto,signature=-622778778/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FbJSpjZxMGZ9VZ4lJqz0D%252Fuploads%252FKApYU06ST4HXBGUugT8f%252FInventory.JPG%3Falt%3Dmedia%26token%3Dbf79c5f3-1996-4c7b-a31e-07546144d16a)
{% endhint %}

| Key List              | This is just an empty list that will be filled when you collect or reload notes                                                                                                                                                        |
| --------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Persist Across Scenes | Tick this if you want the singleton to persist across your scenes                                                                                                                                                                      |
| Enable Savings        | Enable whether you want the save system to save your notes that have been collected                                                                                                                                                    |
| Saving Settings       | <ul><li>You can open the save location to find the saved file</li><li>Check if an inventory exists which will create a debug log prompt</li><li>You can delete the inventory file if it exists, if you're needing to do this</li></ul> |


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