foreach (GameObject gameobjectToLayer in childObjects)
gameobjectToLayer.layer = LayerMask.NameToLayer(defaultLayer);
Material thisMat = gameobjectToLayer.GetComponent<Renderer>().material;
thisMat.DisableKeyword(emissive);
gameObject.layer = LayerMask.NameToLayer(defaultLayer);
Camera.main.GetComponent<CustomPassVolume>().customPasses[0].enabled = false;