URP / HDRP
General Setup Tip
Please email me if you have any concerns at all but I have details and videos on the setup pages for anything you might wish to understand. I also have a demo project that I can send to you if it would be helpful! :)

HDRP Setup Page:

URP Setup Page:

Generic FAQ:

UPDATING ALL PROJECT MATERIALS TO HDRP

Edit > Render Pipeline > HD Render Pipeline > Upgrade from Builtin Pipeline > Upgrade all materials to HDRP

ERROR WITH INPUT SETTINGS?

Select "Edit > Project Settings > Player > Other Settings > Active Input Handling > "Both"

SETTING UP TAGS

  • Make sure to create tags called:
    • "ExaminePoint" (Tag for the "ExaminePoint" gameobject parented to the "ExamineCamera")
    • "InspectPoint" (Tag for every single inspect point that exists for an object)
  • Create two layers:
    • β€œExamineLayer” (Doesn't need to be added to objects, referenced in code)
    • "InspectPointLayer" (Tag for every single inspect point)
NOTE: If you need to know what tags go on which game object, see the page below:

BLUR SHADER NOTES

URP / HDRP cannot use a blur shader from Standard Render Pipeline setups, in how this was build so I have do a different method to create a blur. Some examples are as follows:
  • Create a plane (With a transparent shader) and parent this to your main camera. When you examine an item make this appear and disappear when you drop the item, it will create a makeshift blur / distortion for the background. NOTE: Make sure your plane doesn't have a collider.
  • "Depth of Field" post processing effect from the post processing stack - Can be found in that stack from the "Package Manager" built into Unity.