Patch Notes - V1.2
Version 1.2 - May 2022 (CURRENT)
  • Re-imported models and resized for the demo scene
  • Add a new Fuse box model with a hinged door
  • Recreated the Fuse Inventory UI
  • Edited and added new sound effects
  • Refactored and renamed all scripts for ease of use and optimisations
Version 1.1 - December 2021
  • Updated the “Sound” script to now be a ScriptableObject – You can now create them by right clicking in the project and choosing to create a new sound
  • Refined the raycast script to make it easier and more efficient to use
  • Added tag to raycast so when events end, the fuse box can not be interacted with
  • Added ScriptableObjects for sounds in the FuseItemController and main controller scripts
  • Refactored all scripts to be more efficient and offer cross over in functionality
  • Refined basic UI’s to fit in all resolutions and aspects
  • Anchored the UI elements to perform across aspects
  • Added namespaces for all scripts to keep them from clashing with any others
  • Created an input manager to control different types of inputs within one object
  • Refined and refactored all scripts to make them more efficient and easy to use
  • Refined the raycast script to exclude particular layers (If required)
  • Refined the “FuseboxController” script to include UnityEvents for easy interactions when the puzzle is complete - Created a “FuseItemController” which can be added to items to set whether they should be “Fusebox” or “Fuses” for easy manipulation
  • Added a basic FPS prefab to the project for ease of use
  • Added a basic test scene for viewing the objects and testing - Changed sound clips and reduced overall audio for each - Resized all elements to fit against a consistent size
Version 1.0 - December 2021
  • Initial Release
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