If you take a look at the demo scene it has the two major elements of the keypad system which include “KeyPadController” and “KeyPadCanvas” inside one GameObject called “KeyPadElements#1” or similar. You can put your two elements inside an empty GameObject to keep things organised. Make sure that when you create the empty GameObject you set the X, Y, Z position coordinates to 0, 0, 0. If not the object will take the position of the parent GameObject and the canvas UI’s might not appear.