Q). How do I Import the asset?

A). Go to the Unity asset store and visit your “Download manager”. Download the asset if not already downloaded and click “Import”, import all required features of the asset for your use. It should have appeared in your project under “Note & Letter System”.

Q). Should I import “Project Settings” when choosing to import this asset?

A). It is always recommend NOT to import project settings unless important for your project, you can alternatively create an entirely new project and import this asset with the project setting, then transfer the package folder over to your current project. To save any issues! Always back up your project before importing any assets – If you have any issues, do let me know!

Q). Before you start / Why isn’t my character moving in the demo scene?

A). I have provided the FPSController in the package, but you can download it from the Unity Asset store, if you so wish. It will be called “Standard Assets”.

Q). Is there an example of this asset working?

A). Yes, you can open the “NotesScene” to see the fuse box asset in action, or use this scene as your initial base of your project.

Q). How can I manually setup this asset?

Q). I’m having trouble getting the interaction to work. What can I do?

A). Make sure your Interactive objects (3D Note Objects) have the “Layer” at the top right of the inspector as “Interact”, and have the tag of “Note”. See setup for more details.

Q). Can I use this asset with a 3rd person character with this asset?

A). Yes, all you need is to use is a trigger event (Box collider set to “IsTrigger”) and add the “NoteTrigger” script and attach the specific note object which will have “NoteController” script attached. See additional note for details!

Q). My raycast goes through walls? I can interact with the items through them. What can I do?

A). If you set the name of the layer you want to exclude, on the main camera and then create a layer named the same thing, add the layer to any object you don’t wish the raycast to pass through!

Q). My managers don’t stay between scenes properly?

A). Take make these work best, they shouldn’t be in an empty game object, but loose within the hierarchy. This is just how the Don’tDestroyOnLoad works, I only put them with a managers parent gameobject to keep it looking neat and tidy!