# FAQ



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**Q). How do I Import the asset?**

**A).** Go to the Unity asset store and visit your **Download manager**. Download the asset if not already downloaded and click **import** to import all required features of the asset for your use. It should have appeared in your project under **Note & Letter System**
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**Q). Should I import “Project Settings” when choosing to import this asset?**

**A).** It is always recommend NOT to import project settings unless important for your project, you can alternatively create an entirely new project and import this asset with the project setting, then transfer the package folder over to your current project. To save any issues! Always back up your project before importing any assets – If you have any issues, do let me know!
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**Q). Is there an example of this asset working?**

**A).** Yes, you can open the **NotesScene** to see the fuse box asset in action, or use this scene as your initial base of your project.
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**Q). How can I manually setup this asset?**
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{% content-ref url="../getting-started/main-setup" %}
[main-setup](../getting-started/main-setup)
{% endcontent-ref %}

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**Q). Can I use this asset with a 3rd person character with this asset?**

**A).** Yes, all you need is to use is a trigger event (Box collider set to IsTrigger) and add the **NoteTrigger**
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{% content-ref url="trigger-event-setup" %}
[trigger-event-setup](trigger-event-setup)
{% endcontent-ref %}

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**Q). My managers don’t stay between scenes properly?**

**A).** Take make these work best, they shouldn’t be in an empty game object, but loose within the hierarchy. This is just how the Don’tDestroyOnLoad works, I only put them with a managers parent gameobject to keep it looking neat and tidy!
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**Q). Hiding UI Help Canvas**

A). You can remove the UI\_Help\_Canvas if you wish, it was added to make interaction examples easier to understand when you first use the asset in the demo scene!
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