# Patch Notes - V1.2

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**Version 1.2 - June 2024 (CURRENT)**

* Added null check to interactor and UI Manager for easier references checks when debugging
* Added a bool checkbox for all managers / singletons so users can dedicate which managers to keep between scenes
* Added canvases to the UI Manager objects
* Renamed all UI canvases
* Upgraded to Unity 2020.3.48 (Can be used in all versions of Unity though)
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**Version 1.1 - April 2023**

* Renamed all sprites for uniform understanding
* Demo Scene changes:
  * Removed lighting data to save on storage
  * Reorganised demo scene and added new titles
  * Resized demo scene for use across common sizing
  * Added brand new 3D models to demo scene including: Medkit, food, water bottles, pill bottles, cans and knives.
* Created new "**SurvivalInteractor**" script to use for Raycasting
  * Added input field to this script so it is acceptable in the inspector
* Created new "**SurvivalUIController**" script
  * Moved all crosshair functionality to this script
  * Added all UI updating to this script
* Created new "**SurvivalItem**" script
  * Added new enum to cater for all assets
  * Added Audio Manager and the use of sound effects
* Created a brand new "**SurvivalVitalManager**"
  * Added and refactored all vitals functionality&#x20;
* Added 5 sounds effects for healing, eating, drinking, stamina and damage taking
* Added a check to make sure the player will die after health has reached 0.
* Added functionality that makes health fall quicker if both are depleted at the same time
  * Added new fields for single & double damage when vitals falls
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**Version 1.0 - August 2021**

* Initial Release
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