# Where are Inputs located?

### TKInteractor script

This will have the KeyCode reference for the system

### TKItem script

<pre class="language-csharp"><code class="lang-csharp"><strong>void PickupInput()
</strong>{
    if (canInteract)
    {
        if (Input.GetKeyDown(interactKey))
        {
            ItemAction();
        }
     }
}
</code></pre>

### TKInventory script

```csharp
private void Update()
{
    if (Input.GetKeyDown(openInventoryKey))
    {
        OpenInventory();
    }
}
```
