Patch Notes - V1.2
Version 1.2 - June 2024 (CURRENT)
Added new trigger enter which acts as bullet damage but does so on trigger stay as an example
System Changes:
Now only health is affected when inside a damage area like the gas
Added brand new death event with event system, so multiple custom actions can happen without the need for programming but a HandleDeath method has been created also
Added new bool to make sure health cannot regenerate after the death event, to avoid any bugs or issues in logic
Converted all UI text elements to TextMeshPro for easier customisation and better visuals and changed the UI manager script to support this change
Added bool checkbox for all managers and singletons so users can easily choose which managers should exist between scenes
Added null checks to interactor and UI manager to avoid null reference exceptions when using the system
Renamed and optimised all UI elements for better consistency
Added UI elements to the BR UI Manager object for easier saving between scenes
Version 1.1 - June 2023
Renamed sprites for ease of use
Updated demo scene lighting
Set Crosshair canvas to scale with screen resolution
Added new Namespace of: BattleRoyaleUI
Re-organised package assets
Renamed all models, textures and extras
BRInteractor as the new Raycast Script
Refactored script for better optimisation
Decoupled UI logic from this script
Added input for interacting with items into here
Created new Audio Manager called BRAudioManager
Added new generic sound Scriptable for creating sound scriptable objects
Created new BRVitalsManager to control all updates for health and armour
Added radial UI for equipping armour plates
Created new UI Manager for easy modification
Added crosshair UI to this script
Added and refactored all sections to be the only place to update UI elements
Added array for UI elements to make the script easier to read
Created a new BRItem script to manage pickups
Added an enum for adding for additional pickups in the future
Refactored the script
Refactored DamageArea script
Decoupled all UI and vital update logic and moved to the Vitals Manager
Simplified the entire script
Added Gas Particles to the scene as a visual aid
Added basic sound effect for equipping
Version 1.0 - August 2021
Initial Release
Last updated