Patch Notes - V1.2

Version 1.2 - June 2024 (CURRENT)

  • Added null check to interactor and UI Manager for easier references checks when debugging

  • Added a bool checkbox for all managers / singletons so users can dedicate which managers to keep between scenes

  • Added canvases to the UI Manager objects

  • Renamed all UI canvases

  • Upgraded to Unity 2020.3.48 (Can be used in all versions of Unity though)

Version 1.1 - April 2023

  • Renamed all sprites for uniform understanding

  • Demo Scene changes:

    • Removed lighting data to save on storage

    • Reorganised demo scene and added new titles

    • Resized demo scene for use across common sizing

    • Added brand new 3D models to demo scene including: Medkit, food, water bottles, pill bottles, cans and knives.

  • Created new "SurvivalInteractor" script to use for Raycasting

    • Added input field to this script so it is acceptable in the inspector

  • Created new "SurvivalUIController" script

    • Moved all crosshair functionality to this script

    • Added all UI updating to this script

  • Created new "SurvivalItem" script

    • Added new enum to cater for all assets

    • Added Audio Manager and the use of sound effects

  • Created a brand new "SurvivalVitalManager"

    • Added and refactored all vitals functionality

  • Added 5 sounds effects for healing, eating, drinking, stamina and damage taking

  • Added a check to make sure the player will die after health has reached 0.

  • Added functionality that makes health fall quicker if both are depleted at the same time

    • Added new fields for single & double damage when vitals falls

Version 1.0 - August 2021

  • Initial Release

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