Where are inputs located?

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References can be found in the:

  • CPInteractor

  • CPInventoryManager

CPInteractor script

void PickupInput()
{
    if (canInteract)
    {
        if (Input.GetKeyDown(interactKey))
        {
            collectableItem.ItemAction();
        }
    }
}

CPInventoryManager script

private void Update()
{
    if (disableInventoryOpen)
        return;

    if (Input.GetKeyDown(openInventoryKey))
    {
        isOpen = !isOpen;
        ToggleInventory(isOpen);
    }
    else if (isOpen && Input.GetKeyDown(closeInventoryKey))
    {
        isOpen = false;
        ToggleInventory(isOpen);
    }
}

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