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Door Interaction Kit - Doc
  • Introduction
  • ⭐Getting Started
    • Quick Setup
    • Changing Door Key
    • How To Create a Key
    • How To Add Planks
    • How To Spawn Objects
  • ❓Support
    • FAQ
    • Door Rotation Issue?
    • Door Customisation
    • System Namespace
    • What Inputs Are Used?
    • Audio ScriptableObjects
    • Variables / Fields Not Appearing in Inspector?
  • 🌀Development
    • Patch Notes - V1.2
    • Roadmap
  • 📧Contact me
    • Contact Me
    • My Other Assets
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On this page
  • Where is the input reference?
  • Changing the Input:
  1. Support

What Inputs Are Used?

Where is the input reference?

There is only ONE input reference in this package and it is located below:

  • DoorInteractor script has an input for interacting with objects with the raycast

  • You can change the input by selecting the dropdown

Changing the Input:

  • Open the script if you would like to change the input code for your own work

if (doorItem != null)
{
    if (Input.GetKeyDown(interactionKey))
    {
        doorItem.ObjectInteraction();
    }
}
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Last updated 1 year ago

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