What Inputs Are Used?

Where is the input reference?

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There is only ONE input reference in this package and it is located below:

  • DoorInteractor script has an input for interacting with objects with the raycast

  • DoorInventory for opening up the inventory

  • You can change the input by selecting the dropdown in the inspector

Door Interactor

//Only allow interaction if we have a valid target
if (currentInteractable != null)
{
    //Listen for the interaction key press
    if (Input.GetKeyDown(interactionKey))
    {
        //Trigger the current interactable’s interaction logic
        currentInteractable.Interact();
    }
}

Door Inventory

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