What Inputs Are Used?

Where is the input reference?

There is only ONE input reference in this package and it is located below:

  • DoorInteractor script has an input for interacting with objects with the raycast

  • You can change the input by selecting the dropdown

Changing the Input:

  • Open the script if you would like to change the input code for your own work

if (doorItem != null)
{
    if (Input.GetKeyDown(interactionKey))
    {
        doorItem.ObjectInteraction();
    }
}

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