There is only ONE input reference in this package and it is located below:
DoorInteractor script has an input for interacting with objects with the raycast
You can change the input by selecting the dropdown
Open the script if you would like to change the input code for your own work
if (doorItem != null) { if (Input.GetKeyDown(interactionKey)) { doorItem.ObjectInteraction(); } }
Last updated 11 months ago