What Inputs Are Used?

Where is the input reference?

There is only ONE input reference in this package and it is located below:
  • DoorInteractor script has an input for interacting with objects with the raycast
  • You can change the input by selecting the dropdown

Changing the Input:

  • Open the script if you would like to change the input code for your own work
if (doorItem != null)
if (Input.GetKeyDown(interactionKey))