Patch Notes - V1.2
Version 1.2 - June 2024 (CURRENT)
Added null check to interactor and UI Manager for easier references checks when debugging
Added a bool checkbox for all managers / singletons so users can dedicate which managers to keep between scenes
Added canvases to the UI Manager objects
Renamed all UI canvases
Upgraded to Unity 2020.3.48 (Can be used in all versions of Unity though)
Version 1.1 - April 2023
Renamed all sprites for uniform understanding
Demo Scene changes:
Removed lighting data to save on storage
Reorganised demo scene and added new titles
Resized demo scene for use across common sizing
Added brand new 3D models to demo scene including: Medkit, food, water bottles, pill bottles, cans and knives.
Created new "SurvivalInteractor" script to use for Raycasting
Added input field to this script so it is acceptable in the inspector
Created new "SurvivalUIController" script
Moved all crosshair functionality to this script
Added all UI updating to this script
Created new "SurvivalItem" script
Added new enum to cater for all assets
Added Audio Manager and the use of sound effects
Created a brand new "SurvivalVitalManager"
Added and refactored all vitals functionality
Added 5 sounds effects for healing, eating, drinking, stamina and damage taking
Added a check to make sure the player will die after health has reached 0.
Added functionality that makes health fall quicker if both are depleted at the same time
Added new fields for single & double damage when vitals falls
Version 1.0 - August 2021
Initial Release
Last updated