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Object Insight Highlighter - Doc
  • Object Insight Highlighter - Introduction
  • ⭐Getting Started
    • Quick Setup
  • ❓Support
    • FAQ
    • Text UI Missing?
    • System Namespace
    • What Inputs Are Used?
  • 🌀Development
    • Patch Notes - V1.1
    • Roadmap
  • 📧Contacts
    • Contact Me
    • My Other Assets
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  1. Getting Started

Quick Setup

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Last updated 12 months ago

BEFORE YOU START: You could add the EntireDemoScene prefab to your scene if you want a really quick start!

1). Add the TextInspectInteractor (Which is the raycast script) which will allow you to interact with the 3D item objects.

  • Ray Length: The distance you can interact with objects

  • Interact Key: This is the key to interact with items in the scenes

2). Add a TextInspect – Canvas

3). Add a TextInspect – CrosshairCanvas

4). Add a TextInspectUIManager prefab and make sure to add the UI canvas objects

  • Add the Object Name UI / BG canvas elements

  • Customisations for Object Name

  • Add the Object Additional Info UI / BG canvas elements

  • Customisations for Additional Info

  • On Screen Timer: How long they prompts will last on screen before they're faded

  • Fade In / Out: How long it will take to fade the additional info in and out

5). Add a TextInspectItem script to any 3D object you wish to add interactions to:

  • Make sure this 3D object has a collider

  • Then choose the options as below for your objects

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