# What Inputs Are Used?

### Where is the input reference?

{% hint style="info" %}
There is only ONE input reference in this package and it is located below:

* **TextInspectInteractor** script has an input for interacting with objects with the raycast
* You can change the input by selecting the dropdown
  {% endhint %}

### Changing the Input:

{% hint style="info" %}

* Open the script if you would like to change the input code for your own work
  {% endhint %}

```csharp
if (textItem != null)
{
    if (Input.GetKeyDown(interactKey))
    {
         textItem.ShowExtraInfo();
    }
 }
```
