Patch Notes - V1.2

Version 1.2 - October 2023

  • Moved the input for opening the inventory from ValveInventory to ValveUIManager

    • Added CanvasGroup to the script for fading capabilities

    • Added Inventory UI fade

  • Renamed ValveItemController to ValveItem

    • Refactored this script for easier usage

    • Added inputs to this script for easier usage

  • Renamed ValveRaycast to ValveInteractor

    • Removed singleton from raycast script

  • Inventory UI Canvas updates:

    • Added a CanvasGroup so we can fade this UI Canvas

    • Customised the inventory to now be darker, longer and much more visual

      • Added brand new inventory slot imagery to match the new style

  • Made Sound script generic to match my other assets

  • Organised UI sprites folder

  • Renamed Textures

  • Renamed Materials

  • Fixed script GUID issues by duplicating all scripts

  • Removed input checks from within specific interactable scripts

  • Changed the progress canvas names with the UI manager script

  • Varied the pitch of included water audio 3D SFX when valves are turned on for better variety

Version 1.1 - July 2022

  • Organised Demo scene for easier layout

  • Cleaned up the project files and added an "Additional Packages" folder

  • Changed the "ValveRaycast" to only be used for detecting whether we're looking at objects, rather than having any input in this script.

  • Added new input definitions to ValveSlot, ValveWheelInteractable and ValveCollectable so they can be easily changed and interacted with in each section

    • Updated the "InputManager" script to reference these changes

Version 1.0 – November 2021

  • Initial Release

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