Patch Notes - V1.2
Version 1.2 - October 2023
Moved the input for opening the inventory from ValveInventory to ValveUIManager
Added CanvasGroup to the script for fading capabilities
Added Inventory UI fade
Renamed ValveItemController to ValveItem
Refactored this script for easier usage
Added inputs to this script for easier usage
Renamed ValveRaycast to ValveInteractor
Removed singleton from raycast script
Inventory UI Canvas updates:
Added a CanvasGroup so we can fade this UI Canvas
Customised the inventory to now be darker, longer and much more visual
Added brand new inventory slot imagery to match the new style
Made Sound script generic to match my other assets
Organised UI sprites folder
Renamed Textures
Renamed Materials
Fixed script GUID issues by duplicating all scripts
Removed input checks from within specific interactable scripts
Changed the progress canvas names with the UI manager script
Varied the pitch of included water audio 3D SFX when valves are turned on for better variety
Version 1.1 - July 2022
Organised Demo scene for easier layout
Cleaned up the project files and added an "Additional Packages" folder
Changed the "ValveRaycast" to only be used for detecting whether we're looking at objects, rather than having any input in this script.
Added new input definitions to ValveSlot, ValveWheelInteractable and ValveCollectable so they can be easily changed and interacted with in each section
Updated the "InputManager" script to reference these changes
Version 1.0 – November 2021
Initial Release
Last updated