Patch Notes - V1.4
Version 1.4 - May 2024 (CURRENT)
Brand new inventory system to collect fuses with refined UI manager
Added new light example rather than the previous door example for when the boxes are powered
Added new sound effects for opening inventory and picking up objects
CPUIManager script:
Optimised script and fixed redundant checks and functions
Removed the reference tot he ChessSlotWidget script
Added pooling for inventory slots, to improve optimisation and reuse of slots
CPInteractable script:
Added fuse rotation to the spawning functionality
General script updates:
General bug fixes to the system
Fixed all GUID issues by duplicated all scripts and renaming
Sound script is now generic - Removed namespace, no clash with other packages
Added a persistence boolean for each manager, so you may decide which scripts will persist to further scenes
Removed yellow warnings messages
Removed the ChessSlotWidget script
Added a new script called InventorySlot
Refactored disable manager to reduce redundant code and checks
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