Patch Notes - V1.4
Version 1.4 - June 2024 (CURRENT)
Converted default text components to TextMeshPro
Refactored FBInteractor to add TryGetComponent for camera checks and general optimisations
Added persistence boolean to all managers so you can decide if you want to keep the singletons between scenes
Added null checks to UIManager script to avoid missing reference issues
Added public property to fuseAmount inside Inventory script to remove public field and add optimisations
Edited controller script to reflect this change
Renamed all UI elements
General script optimisations
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