Detailed Setup
Quick Tips & Troubleshooting
TextMeshPro Required
Tag Reference Guide
System Setup
Step 1 - Player Setup
Step 2 - UI Manager Setup
Fuse Inventory
Add the fusebox inteventory canvas to this slot
Fuse Amount Text
Add the Fuse Amount Text UI to this slot
Crosshair
Add the UI
Persist Across Scenes
Tick this box if you want this manager to stay between scenes
UI Manager Objects
Step 3 - Audio Manager Setup
Adding audioclipsStep 4 - Inventory Manager Setup
Step 5 - Collectable Fuses Setup
Step 6 - Fusebox Controller Setup
FBController Settings
Fuse Inserted
Tick these boxes to specify if any fuses should be in the puzzle at the start of the game. You can leave them all at false if you need to find 4 fuses to complete the puzzle.
Fuse Objects
Add the fuse object that exist within this parent object. As seen in the image below.
Lights
Add the FuseBox_Light_x to the slots from this parent object.
Green Button
Add the two materials that exist in the materials folder of the asset, M_Fuse_Box_Light_Green
Zap Sound
The ScriptableObject audio effect for the interaction sound
Power up – UnityEvents
You can create different events based on getting the puzzle correct, so add the “+” and add custom events you want!
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