Fuse Inserted?: Tick these boxes to specify if any fuses should be in the puzzle at the start of the game. You can leave them all at false if you need to find 4 fuses to complete the puzzle.
Individual Fuses: Add the fuse object that exist within this parent object. As seen in the image below.
Fuse Lights: Add the “FuseBox_Light_x” to the slots from this parent object.
Materials: Add the two materials that exist in the materials folder of the asset, “M_Fuse_Box_Light_Green”
Power up – UnityEvents: You can create different events based on getting the puzzle correct, so add the “+” and add custom events you want!