Fuse Box System - Doc
  • Fuse Box System - Introduction
  • ⭐Getting Started
    • Quick Start
    • Detailed Setup
  • ❓Support
    • FAQ
    • Power Up Event
    • System Namespace
    • Adding Audioclips
    • Add Additional Fuseboxes
    • Is Text Missing?
    • Where are Inputs?
  • πŸŒ€Development
    • Patch Notes - V1.4
    • Roadmap
  • πŸ“§Contacts
    • Contact Me
    • My Other Assets
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  1. Getting Started

Quick Start

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Last updated 2 years ago

NOTE: You can get a quick start using the β€œEntire_Fusebox_DemoScene” prefab object and drag that straight into your scene. This will everyone to be already setup, you can delete the art assets as required but checkout the demo scene if you’re confused!

Player:

  • Layer of: "Ignore Raycast"

Any Interactable Object:

  • Tag "InteractiveObject" or as per the raycast script on the main camera, it will have the tag you need!

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