FAQ
Q). How do I Import the asset? A). Go to the Unity asset store and visit your “Download manager”. Download the asset if not already downloaded and click “Import”, import all required features of the asset for your use. It should have appeared in your project under “Fuse Box System”.
Q). Should I import “Project Settings” when choosing to import this asset? A). It is always recommend NOT to import project settings unless important for your project, you can alternatively create an entirely new project and import this asset with the project setting, then transfer the package folder over to your current project. To save any issues! Always back up your project before importing any assets – If you have any issues, do let me know!
Q). Is there an example of this asset working? A). Yes, you can open the “FuseBoxDemo” to see the fuse box asset in action, or use this scene as your initial base of your project.
Q). Where can I find detailed setup information or Documentation? A). On the online documentation pages which I keep updated with current changes and features, as it’s easier to access as the developer of this asset! Check it out here: https://speedtutoruk.gitbook.io/fuse-box-system-doc/
Q). How can I manually setup this asset? A). See the manual setup instructions.
Q). My Raycast isn’t working properly? A). Make sure your player character (If it has a collider) uses a layer of “Ignore Raycast” to help this!
Use the Demo Scene for looking at usage and issues
Remember to take a look at the demo scene if you have any troubles, it might give you an idea on how to fix an issue! Remember to take a look at the demo scene if you have any troubles, it might give you an idea on how to fix an issue!
If you find the package helpful, please leave a positive review and star rating as it would really help me out! J If you have any problems, feel free to send an email to me!
Q). How can I add more than one fuse box set to my scene? A). Check the page below:
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