# FAQ

### **How do I Import the asset?**

{% hint style="info" %}
**A).** Go to the Unity asset store and visit your Download manager. Download the asset if not already downloaded and click Import, import all required features of the asset for your use. It should have appeared in your project under **Lever Puzzle System**
{% endhint %}

### **Should I import Project Settings?**

{% hint style="info" %}
**A).** No, just untick the project settings checkbox on import, or import the package into a brand new project.
{% endhint %}

### **Is there an example of this asset working?**

{% hint style="info" %}
**A).** Yes, you can open the **Lever System Demo** to see the lever system in action, or use this scene as your initial base of your project.
{% endhint %}

### **How can I manually setup this asset?**

{% hint style="info" %}
**A).** Make sure to remember to import the standard assets into your scene before starting or you may have errors!
{% endhint %}

{% content-ref url="../getting-started/detailed-setup" %}
[detailed-setup](https://speedtutoruk.gitbook.io/lever-system/getting-started/detailed-setup)
{% endcontent-ref %}

### **How can I add more levers to the set I already have?**

{% hint style="info" %}
A). Just duplicate a lever you already have, make sure it has the appropriate tags. Edit the **LeverController > LeverOrder** to incorporate 6 numbers, and set pulls to 6.&#x20;
{% endhint %}

### **How can I add more than one lever set to my scene?**

{% hint style="info" %}
**A).** Check the adding additional levers
{% endhint %}

{% content-ref url="adding-additional-levers" %}
[adding-additional-levers](https://speedtutoruk.gitbook.io/lever-system/support/adding-additional-levers)
{% endcontent-ref %}

### **Do you want to organise the lever elements into a empty GameObject?**

{% hint style="info" %}
**A).** When you create an empty GameObject, please make sure that the X, Y, Z coordinates of the empty GameObject are all 0, 0, 0 before dragging the parts into the GameObject.
{% endhint %}


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