Patch Notes - V1.4
Version 1.4 - June 2022
- Organised project files and optimised texture naming
- Organised demo scene for ease of use
- Created a new UI manager to control all UI elements in one place
- Add crosshair UI control to the UI manager from the raycast script
- Adding basic disabling functionality to the UI manager
- Created ScriptableObjects for all audioclips
- Edited the disable manager to be more concise with new UI manager
Version 1.3 - June 2021 (CURRENT)
- Updated the "PadlockRaycast" script
- Added "Ignore Raycast" layer to the to player
- No need for multiple tags within the system
- Updated to Unity V2018.4
- Added a material and shader to allow 3D text to be visible from one side only, removing the need for several other materials
- Removed redundant materials and textures from the projects to save space
- Removed light baking data from the demo scene to save space
- Added the Raycast disabling reference to the disable manager for consistency and ease of access
- Added a variable reference to the "DoorAnimation" script to change animation name easily
- Refactored "PadlockController" script
- Removed the need for multiple references to lock animations and camera, these are found automatically
- Added audio clip sounds to the inspector to make customisation easier
- Renamed variables to make them easier to understand and more consistent
Version 1.2 – July 2020
- UI Changes:o Added a button prompt when using a “Trigger Style” event for 3rd person style interaction
- Scripting Changeso Updated the Padlock Controller to incorporate “UnityEvents” to make successful code interaction multi-use, meaning you can produce multiple outcomes with easeo Added a new Audio Manager, so more sounds can be added and called within scripto Added a new input manager, which allows easy control of all inputs from one placeo Refactored the Raycast, PadlockController, ScriptSpinners and more!
- Miscellaneouso Updated and edited sounds, textures and materialso Added new manager examples to the prefabs and demo sceneo Update all prefabs and set them to 0, 0, 0 for future useo Added an additional Trigger Style interaction with 3rd person or possible first person instances.
Version 1.1.1 – May 2020
- General Fixeso Added namespaces to scripts to stop any clashes with other projectso Added a new LayerMask called “LayerToExclude” which will allow you to add a layer to a wall or door (For example) and stop the raycast going through.o Updated demo scene FPSPrefab and general prefabs to be more consistent
Version 1.1 – March 2020
- UI Changes:o Updated package to Unity 2017.4 (As per Unity Rules)o Added FPSController to package (As per Unity rule change)
Version 1.0 – February 2020
- Initial Release
Last modified 7mo ago