Input Locations
Where is the input reference?
Changing the Input:
PadlockController:
void Update()
{
if (isShowing && Input.GetKeyDown(closeKey))
{
DisablePadlock();
}
}PadlockTrigger:
void ShowPadlockInput()
{
if (canUse && Input.GetKeyDown(triggerInteractKey))
{
padlockController.ShowPadlock();
}
}PadlockInteractor:
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