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Phone System - Doc
  • Phone System - Introduction
  • ⭐Getting Started
    • Quick Setup
    • Detailed Setup
    • UI Button Setup
  • ❓Support
    • FAQ
    • Text UI Missing?
    • System Namespace
    • Adding Trigger Event
    • Where are the Inputs?
    • Adding More Phones
    • Adding Audioclips
    • UI Customisation
    • Using Different Character Controller
  • 🌀Development
    • Patch Notes - V1.4
    • Roadmap
  • 📧Contacts
    • Contact Me
    • My Other Assets
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Phone System - Introduction

NextQuick Setup

Last updated 2 years ago

Support: || || || || Looking for a pack which combines all of my puzzle assets together, at a massively reduced price? The Phone Call System is a complete template for implementing unlimited styles of Phone Interaction. The has 3 included variants: Payphone, Office and Mobile - These allow you to input a varied string code to the length of your choice, which if matched by the player will allow you to play an audio clip - In this case, a phone recording or call. NEW FEATURES: ►*NEW* - V1.2 - Completely rewritten, Unified Managers and Optimisations ►V1.1 - Big Rework, Managers, Elements & More! CORE FEATURES ►Supports: First Person & Third Person Interaction ►Raycast and Trigger Event Interaction ►3 Custom UI phone keypads: ►3 Custom PBR Phones: ►Wall Pay Phone ►Office Phone ►Modern Mobile Phone ►1-Infinity Keypad Input ►Call infinite amount of numbers ►Sprites / Textures Included ►Basic sound effects ►Fully prefabbed ►Full Documentation ►Full C# Source Code If you have any problems or have a question, don't hesitate to

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