Detailed Setup
Last updated
Last updated
ADD INFORMATION ABOUT CANVAS GROUP
Tag Note:
Your Safe Model will need a tag of:
InteractiveObject (This can be changed in the SafeInteractor script)
1). Add an FPSController to your scene. (Unless you’re using the demo which will already have one added but the package will be required to be imported before use). Make sure your Main Camera has the SafeInteractor on it. (This Raycast script could go on any object but the Main Camera is always easily found.
Make sure your Main Camera has the tag of:
MainCamera
2). Now drag the UIManager – Which will include the specific children:
EventSystem
Crosshair - Canvas
InteractPrompt - Canvas
UI - InteractPrompt (Make sure this object is turned off at the start)
Safe - Canvas (Make sure this entire object is turned off at the start)
Add from the Prefabs folder into the hierarchy. NOTE: Only drag this prefab into the hierarchy, not the scene.
3). Select the UIManager object and look at the SafeUIManager script. You will need to have UI references as below:
4). Add a DisableManager from the prefabs folder, make sure it has these settings:
Player: Add the FPSController
Raycast Interactor: Add the Main Camera
5). Add the AudioManager from the prefabs folder and add all ScripableObject objects from the ScriptableObjects folder. These can be in any order:
6). Add an InputManager from the prefabs folder and choose input references you want to use:
7). Place the RaycastSafes or TriggerSafes prefab from the Prefabs folder into your scene. The Raycast Safes should have children of different colours, each colour will be split into their children:
Safe_Model - Make sure this object has a:
Box Collider
SafeItem: Add the safe controller object to this slot
Tag: Make sure it has the tag of InteractiveObject
Animator Component to control the animation
Safe Controller: Should have a SafeController script added with the slots needed to be filled below:
If you spawn items inside the safe and you can't interact with them, you can set the layer of the model to ignore raycast. (This is because a raycast won't go through the safe collider and let you interact with items without getting the safe collider to ignore the raycast)
Tag: Ignore Raycast
You can also add objects you want to spawn by adding the objects to the event and use GameObject.SetActive as an example
Type | Description |
---|---|
Safe Model:
Add your safe model to this slot
Safe Dial
Add the Safe_Dial to this slot
Safe Animation Name:
The default safe door animation is SafeDoorOpen
Before Animation Start:
The timer before the animation starts. Default: 1 second(s)
Before Open Door:
The timer before the door opens. Default: 0.5 second(s)
Safe Solution 1-3:
A number from 0-15 for each of these solutions
Unity Events:
This is a UnityEvent to add custom functionality when it’s opened
Is Trigger Interaction:
Set this to True if you’re using a trigger event
Trigger Object:
Add the trigger event to this slot