Adding Trigger Event
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Create a box or other 3D Object, make sure this object has a collider set to IsTrigger
Add the SafeTrigger script to that 3D object and add the keypad object to the inspector slot named Safe Object. (The keypad object will have the script SafeItem)
Then set an input key you’d like to use for the interaction, by default set to E
At the bottom of the Controller script make sure to tick TriggerEvent to true at the bottom of the inspector and then add the TriggerEvent object into the slot that appears.
Remember to take a look at the demo scene if you have any troubles, it might give you an idea on how to fix an issue! If you find the package helpful
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