Patch Notes - V1.5
Version 1.5 - June 2024 (CURRENT)
Key scriptable objets now use IDs to identify them, so you can more easily save them
Added brand new saving system using JSON to save all keys that are collected
Custom editor for the TKInventory script
Choose whether you want to save using the boolean checkbox
Added custom buttons to open location, check save file and delete if required
Converted all relevent UI text elements to TextMeshPro
Added brand new inventory system for the ability to collect more keys
Added brand new inventory slot prefab to intantiate slots
Added pooling functionality for all slots for better performance
Added text to the inventory, so you can easily identify key types (This can be set in the scriptableobject too
Removed InputManager script and added input buttons to:
TKInteractor script
TKInventoryManager script
Added boolean checkbox for all managers / singletons for persistence to save managers between scenes more easily
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