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Emblem Key System - Doc
  • Emblem Key Door Sys - Introduction
  • ⭐Getting Started
    • Quick Start
    • Detailed Setup
    • JSON Save System
  • ❓Support
    • FAQ
    • Unlock Event
    • Adding Audioclips
    • Adding More Keys
    • System Namespace
    • Using multiple puzzles?
    • Key Scriptables Missing?
    • Where are Inputs located?
  • 🌀Development
    • Patch Notes - V1.5
    • Roadmap
  • 📧Contacts
    • Contact Me
    • My Other Assets
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FAQ

PreviousJSON Save SystemNextUnlock Event

Last updated 1 year ago

Q). How do I Import the asset? A). Go to the Unity asset store and visit your Download manager. Download the asset if not already downloaded and click Import, import all required features of the asset for your use. It should have appeared in your project under Themed Key System.

Q). Should I import “Project Settings” when choosing to import this asset? A). It is always recommend NOT to import project settings unless important for your project, you can alternatively create an entirely new project and import this asset with the project setting, then transfer the package folder over to your current project. To save any issues! Always back up your project before importing any assets – If you have any issues, do let me know!

Q). Is there an example of this asset working? A). Yes, you can open the ThemedKey - Demo to see the fuse box asset in action, or use this scene as your initial base of your project.

Q). How can I manually setup this asset? A). See the manual setup instructions.

Q). My Raycast isn’t working properly? A). Make sure your player character (If it has a collider) uses a layer of Ignore Raycast to help this

❓
Detailed Setup