Pressure Plate Setup

Pressure Plate Hierarchy Setup

  • (Parent) Pressure Plate GameObject

    • Box Collider attached

    • Pressure Plate Script

  • (Child) Plate Model

  • (Child) In my example I have the light sphere which games when activated

Pressure Plate Component Settings

  • Add: Box collider is set to IS TRIGGER (Make sure this trigger is in the area where you want to trigger to happen, so you may need to move it around and scale it)

  • Pressure Plate settings below:

Visual Settings

  • Plate Visual: The plate model that will move when you put an object on it. (Usually a child of the pressure plate

  • Pressed Offset: How far it will move when the object is applied, to create a sense of weight on the plate

  • Move Speed: How fast this should move when a weight is added to it

Activiation Weight

The weight of the rigidbody of a GrabbableObject

Pressure Plate Audio

These are the audio effects you can use when you press or release the pressure plate

OnPlateActivated / OnPlateDeactivated

This is a custom event that you can do when the pressure plate is activate

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