Grab System
The Grab System is a script which can be attached anywhere but should be attached to the Player character for ease of use
Grabbable Layer
The layer created to find Grabbable Objects
Hold Distance / Hold Offset
The distance the object will be held as soon as it is picked up
Zoom Controls
Min / Max distance: The min and max distance the object can be moved closer or further away from the initial point
Scroll Speed: How fast this action will happen
Drop Tolerance: The distance the item will fall from the players hands, if moved too far away
Throw Settings
Max Charge Time: How much time it will taken until fully charged
Max Pull Distance: The visual look of how close the item will get to the camera before throwing
Grab Settings
Max Grab Distance: How far away you can interact with objects
Hold Smooth Speed: Adjust to make it feel smooth or more floaty when holding an object
Rotation Settings
Base Speed: Set as a default speed
Sensitivity: If you need to bump the rotation speed
OnRotateMode Changed
This is an event where you can disable your player to stop moving or camera rotating when you're rotating an object. This can easily be changed if you're using another character controller
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