Grab System

Grabbable Layer

The layer created to find Grabbable Objects

Hold Distance / Hold Offset

The distance the object will be held as soon as it is picked up

Zoom Controls

  • Min / Max distance: The min and max distance the object can be moved closer or further away from the initial point

  • Scroll Speed: How fast this action will happen

  • Drop Tolerance: The distance the item will fall from the players hands, if moved too far away

Throw Settings

  • Max Charge Time: How much time it will taken until fully charged

  • Max Pull Distance: The visual look of how close the item will get to the camera before throwing

Grab Settings

  • Max Grab Distance: How far away you can interact with objects

  • Hold Smooth Speed: Adjust to make it feel smooth or more floaty when holding an object

Rotation Settings

  • Base Speed: Set as a default speed

  • Sensitivity: If you need to bump the rotation speed

OnRotateMode Changed

This is an event where you can disable your player to stop moving or camera rotating when you're rotating an object. This can easily be changed if you're using another character controller

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