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Keypad System - Doc
  • Keypad System - Introduction
  • ⭐Getting Started
    • Quick Start
    • Detailed Setup
    • Keypad Canvas - Setup
  • ❓Support
    • FAQ
    • Unlock Event
    • Missing UI Text?
    • Where are inputs?
    • Adding New Design
    • Stopping Interaction
    • Adding Trigger Event
    • Change Keypad Style
    • Adding New Audioclips
    • Adding Additional Keypads
    • Different Character Controller
  • 🌀Development
    • Patch Notes - V1.5
    • Roadmap
  • 📧Contacts
    • Contact Me
    • My Other Assets
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Adding Additional Keypads

  • You can duplicate “KeypadController” & "Keypad Models"

  • You can increment the number once duplicated yourself and you just want to check that each of the inspector slots has the corresponding elements in the hierarchy, to what you just duplicated.

  • For example: If you select the “KeyPadController#2” but make sure you organise everything correctly and all your gameobject link to the correct objects themselves, this is why it’s good to organise everything into one empty gameobject. Check out the demo scene for more tips!

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Last updated 2 years ago

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