FAQ
Last updated
Was this helpful?
Last updated
Was this helpful?
A). Yes, you can open the âKeypad_Demo_Sceneâ to see the keypad asset or use this scene as your initial base of your project.
A). See the manual setup instructions on the page below. Make sure to remember to import the standard assets into your scene before starting or you may have errors!
A). that might be because you may have dragged some UI objects into the scene rather than onto the hierarchy. Make sure the X, Y, Z positioning of all parent objects (Which contain the UIâs) are set to 0, 0, 0 in the inspector.
A). You should make sure your player controller has a layer of "Ignore Raycast" - It will not interfere with the raycast at this point!
A). This asset is intended for use with the provided Unity Standard Assets character controller and my included door interaction script provided but can be replaced by doing a couple of simple modifications.
A). When you create an empty GameObject, please make sure that the X, Y, Z coordinates of the empty GameObject are all 0, 0, 0 before dragging the parts into the GameObject.
A). Yes, all you need is to use the trigger event and add the âKeypadTriggerâ script. See more details at the link below