Where are inputs?

Where is the input reference?

There are TWO input reference in this package and it is located below:

  • CodeDeviceInteractor script has an input for interacting with objects with the raycast

  • KeypadController script has an input for opening and closing the keypads

  • PhoneController script has an input for opening and closing phone keypads

  • CodeDeviceTrigger script for closing the keypads from trigger events

KeypadController / PhoneController

protected override bool ShouldClose()
{
    return Input.GetKeyDown(closeKeypadKey);
}

CodeDeviceInteractor

if (currentTarget != null && Input.GetKeyDown(interactKey)) // Input here
{
    currentTarget.ShowDevice();
}

CodeDeviceTrigger

void ShowKeypadInput()
{
    if (canUse && Input.GetKeyDown(triggerInputKey)) // Input here
    {
        keypadObject.ShowDevice();
        CodeDeviceUIManager.instance.ShowTriggerInteractPrompt(false);
    }
}

Last updated

Was this helpful?