# Where are inputs?

### Where is the input reference?

{% hint style="info" %}
There are TWO input reference in this package and it is located below:

* **CodeDeviceInteractor** script has an input for interacting with objects with the raycast
* **KeypadController** script has an input for opening and closing the keypads
* P**honeController** script has an input for opening and closing phone keypads
* **CodeDeviceTrigger** script for closing the keypads from trigger events
  {% endhint %}

### KeypadController / PhoneController

```csharp
protected override bool ShouldClose()
{
    return Input.GetKeyDown(closeKeypadKey);
}
```

### CodeDeviceInteractor

```csharp
if (currentTarget != null && Input.GetKeyDown(interactKey)) // Input here
{
    currentTarget.ShowDevice();
}
```

### CodeDeviceTrigger

```csharp
void ShowKeypadInput()
{
    if (canUse && Input.GetKeyDown(triggerInputKey)) // Input here
    {
        keypadObject.ShowDevice();
        CodeDeviceUIManager.instance.ShowTriggerInteractPrompt(false);
    }
}
```


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