There are TWO input reference in this package and it is located below:
KeypadInteractor script has an input for interacting with objects with the raycast
KeypadController script has an input for opening and closing the keypads
KeypadTrigger script for closing the keypads from trigger events
Edit the input keys in the KPInputManager script
Changing the Input:
KPInputManager:
public class KPInputManager : MonoBehaviour
{
[Header("Raycast Pickup Input")]
public KeyCode interactKey;
public KeyCode closeKey;
[Header("Trigger Inputs")]
public KeyCode triggerInteractKey;
public static KPInputManager instance;
}