Where are inputs?
Where is the input reference?
KeypadController / PhoneController
protected override bool ShouldClose()
{
return Input.GetKeyDown(closeKeypadKey);
}
CodeDeviceInteractor
if (currentTarget != null && Input.GetKeyDown(interactKey)) // Input here
{
currentTarget.ShowDevice();
}
CodeDeviceTrigger
void ShowKeypadInput()
{
if (canUse && Input.GetKeyDown(triggerInputKey)) // Input here
{
keypadObject.ShowDevice();
CodeDeviceUIManager.instance.ShowTriggerInteractPrompt(false);
}
}
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