✉️
Note System - Doc
  • Note System - Introduction
  • ⭐Getting Started
    • Quick Setup
    • Detailed Setup
    • UI Button Setups
    • Note Scriptable Setup
    • Note Icon Creation
    • JSON Save System
  • ❓Support
    • FAQ
    • Inputs List
    • Note Visuals
    • Adding Audioclips
    • Text Display Issues
    • Trigger Event Setup
    • System Namespace
    • UI Manager Requirements
    • Changing Character Controller
    • Element 0 Missing / Hidden?
    • Variables Missing From Inspector?
    • SciptableObject Location
    • Legacy Setup Video
  • 🌀Development
    • Patch Notes - V2.1
    • Roadmap
  • 📧Contacts
    • Contact Me
    • My Other Assets
Powered by GitBook
On this page

Was this helpful?

  1. Support

Adding Audioclips

PreviousNote VisualsNextText Display Issues

Last updated 1 year ago

Was this helpful?

ScriptableObjects for audio can be created by "Right Clicking anywhere in the project panel > Create > Sound" or duplicating an already created SO.

ScriptableObjects will all have specific settings that control the audio clip which is used, that you can change, the volume, pitch, variance and whether it can loop. All features of the default "AudioSource" component.

In the "AudioManager" is good to add the size of the "Sounds" array to the number of sounds which will play within this system. By default it has 8 SO audio clips, these should be added to access them all.

Look at the inspector for each of the note controllers, to find the audio clip sections.

Referencing the Audio Manager Use the code, within your scripts to reference your sounds to play. This code will play the references ScriptableObject sound effect.

NoteAudioManager.instance.Play(ScriptableObject);
❓