Changing Character Controller
You can see that we create a reference to your controller at the top of the “NoteDisableManager” script.
NOTE: You want to disable input and mouse look when you disable the player!
Change the "Player" reference to how you would disable your own controller
Similar to how I've done so below:
public class NoteDisableManager : MonoBehaviour
{
[SerializeField] private FirstPersonController player = null;
[SerializeField] private NotesInteractor noteInteractorScript = null;
public static NoteDisableManager instance;
void Awake()
{
if (instance != null) { Destroy(gameObject); }
else { instance = this; DontDestroyOnLoad(gameObject); }
}
private void Start()
{
DebugReferenceCheck();
}
public void ToggleRaycast(bool disable)
{
noteInteractorScript.enabled = disable;
}
public void DisablePlayer(bool isActive)
{
player.enabled = !isActive;
NoteUIManager.instance.HideCursor(!isActive);
noteInteractorScript.enabled = !isActive;
}
}
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