💨
Gas Mask System - Doc
  • Gas Mask System - Introduction
  • ⭐Getting Started
    • Quick Start
    • Detailed Setup
  • 📖Manager Defaults
    • GMController
    • UI Manager
    • Health Manager
    • Audio Manager
    • Input Manager
  • ❓Support
    • Frequently Asked Questions
    • UI Text Missing
    • Where are inputs located?
    • Post Processing Errors?
    • FPSController Editing
    • PostProcessing Editing
    • Audio ScriptableObjects
    • System Namespace
  • 🌀Development
    • Patch Notes - V1.5
    • Roadmap
  • 📧Contacts
    • Contact Me
    • My Other Assets
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Gas Mask System - Introduction

NextQuick Start

Last updated 1 year ago

Support: || || || Looking for a pack which combines all of my puzzle assets together, at a massively reduced price? The Gas Mask System is a complete template for implementing your own Gas Mask system with filter collection. The system allows you to collect a mask and filters, that must be used to navigate through an area not accessible to the player without it. CORE FEATURES:

  • Raycast System

  • Custom Unified UI design with equip circular UI

  • ScriptableObjects for all Audio

  • Post Processing Stack Integration

  • Toxic Gas Particles Included

  • UnityEvents for multiple interaction on the health manager

  • 2 PBR Gas Masks and filter models

  • Sound effects: Breathing, choking, equipping, collecting and more!

  • Works well for Horror games

  • Fully Prefabbed

  • Full Documentation

  • Full C# Source Code If you have any problems or have a question, don't hesitate to

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