Video Tutorial Setup
Post Processing Installation
My system uses a post processing profile EXCLUSIVELY for the Gas Mask effects, as it changes profiles at runtime. This can help you have your own effects for normal gameplay and then a Gas Mask profile that ONLY activates when you entire the gas OR put on a gas mask. It's up to you whether you'd like to have both profiles very similar so there isn't a massive break in gameplay visuals.
Make sure to IMPORT the post processing package from the Window > Package Manager > Unity Registry > Search 'post' into your project.
Main Camera:
Add a Post-process layer component
Set the layer to PostProcessing
The Trigger should be your MainCamera
Create an Empty GameObject or use my PostProcessingVolume object:
Add the Post-process Volume script
Set the IsGlobal to true
Weight = 1
Add the OriginalPostProcessing profile or one you would use normally for your game
NOTE: I have a spare post processing profile called GasMaskPostProcessing - You can edit this to be similar to your current post processing but also needs to have Vignette and DoF as per my settings:
Vignette:
Disabled By default
Intensity: 0.45
Depth Of Field:
Disabled By Default
Focus Distance: 0.1
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