Detailed Setup

Quick Tips & Troubleshooting

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QUICK START: You can add the Gas Mask Demo Scene to your scene and it will have all the keypad system setup and ready to use

TextMeshPro Required

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  • Please note that TMP will appear as a popup if not installed in your project

  • Click Import TMP Essentials to use the system fully

Tags Reference Guide

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  • FPSController:

    • Tag: Player

    • Layer: Ignore Raycast (If you have raycasting detection issues)

  • MainCamera:

    • Tag: MainCamera

    • Layer: PostProcessing

System Setup

Step 1 - Setup for Post Processing

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My system uses a post processing profile EXCLUSIVELY for the Gas Mask effects, as it changes profiles at runtime. This can help you have your own effects for normal gameplay and then a Gas Mask profile that ONLY activates when you entire the gas OR put on a gas mask. It's up to you whether you'd like to have both profiles very similar so there isn't a massive break in gameplay visuals.

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Make sure to IMPORT the post processing package from the Window > Package Manager > Unity Registry > Search 'post' into your project.

  • Main Camera:

    • Add a Post-process layer component

      • Set the layer to PostProcess

      • The Trigger should be your MainCamera

  • Create an Empty GameObject or use my PostProcessingVolume object:

    • Add the Post-process Volume script

    • Set the IsGlobal to true

    • Weight = 1

    • Add the OriginalPostProcessing profile or one you would use normally for your game

NOTE: I have a spare post processing profile called GasMaskPostProcessing - You can edit this to be similar to your current post processing but also needs to have Vignette and DoF as per my settings:

  • Vignette:

    • Disabled By default

    • Intensity: 0.45

  • Depth Of Field:

    • Disabled By Default

    • Focus Distance: 0.1

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PostProcessing Editingchevron-right

Step 2 - FPS Controller Setup

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  1. You can add this from the Prefabs folder or you can use your own FPSController for these purposes

  2. Make sure this has a tag of Player and a layer of Ignore Raycast

  3. On the MainCamera: Tag Main Camera

  4. Make sure the main camera has a GMInteractor script and a Post-process Layer

  5. Set the Post-Process layer dropdown to PostProcess

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If you need to use a different FPSController or edit the values from the current one check out my page below:

FPSController Movementchevron-right

Step 3 - Add Collectable Objects to your scene

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  1. Add a Gas Mask from the prefabs folder, this should have a:

    1. Box Collider

    2. GMItem script attached.

      1. Set the GMItem type to Gas Mask

  2. Add the number of Gas Mask Filters to your scene from the prefabs folder. Make sure this has a Box Collider

    1. Set the GMItem type to Filter

Step 4 - Add a Gas Area (Particle Effect)

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  1. Add the Gas Damage - 1 prefab or any effect you'd like

    1. Make sure this has a Box Collider set this to IsTrigger

    2. Make sure this has a Gas Damage script attached

Step 5 - Adding each of the Managers

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  1. Add each of the managers to your scene and you can look at each of the pages below to see all of the settings with explanations of how to use them!

  • GMHealthManager

Health Managerchevron-right
  • GMController

GMControllerchevron-right
  • GMAudioManager

Audio Managerchevron-right
  • GMUIManager

UI Managerchevron-right

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