# Health Manager

{% hint style="info" %}
The health manager controls how the health will be displayed, how fast health will fall and the parameters surrounding player death. All can be controlled with these variables and the simple event for death.
{% endhint %}

<figure><img src="https://2671696074-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmoDUk9C8ty9wp3OaYCmf%2Fuploads%2F6jATu1IdrfY1UYF6qhFi%2FHealthManager.JPG?alt=media&#x26;token=e8f39cd6-6482-481a-86e4-f44b098cb490" alt=""><figcaption></figcaption></figure>

|                    |                                                                                                                                                                 |
| ------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Current Health     | The current health you will have at the start of the game                                                                                                       |
| Max Health         | The maximum health you can have at any point as health will regenerate                                                                                          |
| Health Fall        | The speed at which the health will fall when inside the gas                                                                                                     |
| Regeneration Delay | The time you must wait before the health will regenerate                                                                                                        |
| Regeneration Speed | The speed that health will regenerate                                                                                                                           |
| OnDeath()          | The event which will trigger when the player dies, so you can add a script or gameobject here with some logic to kill the player, respawn or something similar. |
