Health Manager

The health manager controls how the health will be displayed, how fast health will fall and the parameters surrounding player death. All can be controlled with these variables and the simple event for death.

Current Health

The current health you will have at the start of the game

Max Health

The maximum health you can have at any point as health will regenerate

Health Fall

The speed at which the health will fall when inside the gas

Current Health Timer

Not applicable

Max Health Timer

The time you must wait before the health will regenerate

OnDeath()

The event which will trigger when the player dies, so you can add a script or gameobject here with some logic to kill the player, respawn or something similar.

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