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Keycard System - Doc
  • Keycard System - Introduction
  • ⭐Getting Started
    • Quick Start
    • Detailed Setup
    • JSON Save System
  • ❓Support
    • FAQ
    • Unlock Event
    • UI Text Missing?
    • Yellow Warnings?
    • Adding Audioclips
    • System Namespace
    • Adding More Keycards
    • Adding More Inventory Slots
    • Where The Inputs Are Located?
  • 🌀Development
    • Patch Notes - V1.1
    • Roadmap
  • Contacts
    • Contact Me
    • My Other Assets
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Keycard System - Introduction

NextQuick Start

Last updated 1 year ago

Support: || || || || || This Keycard System is a complete template for implementing your own keycard and scanner system. The keycards allow you to interact and open a specific themed scanner, as seen in popular Adventure Games to access new areas.

CORE FEATURES:

  • Raycast System

  • Inventory System

  • Add as many doors as is desired for your game

  • Collect keycard: Red/Blue/Orange/Purple

  • 2 Scanner variations: Modern / Sci-fi

  • Animated door animations and unlocking animations

  • PBR door with basic animation and open script provided.

  • Basic sound effects

  • Fully prefabbed

  • Full Documentation

  • Full C# Source Code

PACKAGE CONTAINS:

  • 4 PBR Themed Keycards:

  • Red, Blue, Orange, Purple texture style at 2K

  • PBR Door at 2048x2048

  • 2 Scanner Variations: Modern / Sci-fi at 2K resolution

If you have any problems or have a question, don't hesitate to

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