Where The Inputs Are Located?

KCInteractor script:

  • This is the input that will go on each object and allow for interaction

void PickupInput()
{
    if (canInteract)
    {
        if (Input.GetKeyDown(KCInputManager.instance.interactKey))
        {
            ItemAction();
        }
     }
 }

KCInventory script:

  • This is the input for opening and closing the inventory display

private void Update()
{
    if (Input.GetKeyDown(KCInputManager.instance.openInventoryKey))
    {
        OpenInventory();
    }
}

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