Patch Notes - V1.1

Version 1.1 - June 2024 (CURRENT)

  • Added brand new saving system using JSON to save all keys that are collected

    • Custom editor for the KCInventory script

    • Choose whether you want to save using the boolean checkbox

    • Added custom buttons to open location, check save file and delete if required

  • Added brand new inventory system for the ability to collect more keys

    • Added brand new inventory slot prefab to instantiate slots

    • Added pooling functionality for all slots for better performance

    • Added text to the inventory, so you can easily identify key types (This can be set in the scriptable object too

  • Converted all relevant UI text elements to TextMeshPro

  • Keycard scriptable objects now use IDs to identify them, so you can more easily save them

  • Added null checks for UI manager and interactor script for better error reporting

  • Added boolean checkbox for all managers / singletons for persistence to save managers between scenes more easily

  • Removed InputManager script and added input buttons to:

    • KCInteractor script

    • KCInventoryManager script

Version 1.0 - November 2023

  • Initial Release

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