Patch Notes - V1.1
Version 1.1 - June 2024 (CURRENT)
Added brand new saving system using JSON to save all keys that are collected
Custom editor for the KCInventory script
Choose whether you want to save using the boolean checkbox
Added custom buttons to open location, check save file and delete if required
Added brand new inventory system for the ability to collect more keys
Added brand new inventory slot prefab to instantiate slots
Added pooling functionality for all slots for better performance
Added text to the inventory, so you can easily identify key types (This can be set in the scriptable object too
Converted all relevant UI text elements to TextMeshPro
Keycard scriptable objects now use IDs to identify them, so you can more easily save them
Added null checks for UI manager and interactor script for better error reporting
Added boolean checkbox for all managers / singletons for persistence to save managers between scenes more easily
Removed InputManager script and added input buttons to:
KCInteractor script
KCInventoryManager script
Version 1.0 - November 2023
Initial Release
Last updated