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Keycard System - Doc
  • Keycard System - Introduction
  • ⭐Getting Started
    • Quick Start
    • Detailed Setup
    • JSON Save System
  • ❓Support
    • FAQ
    • Unlock Event
    • UI Text Missing?
    • Yellow Warnings?
    • Adding Audioclips
    • System Namespace
    • Adding More Keycards
    • Adding More Inventory Slots
    • Where The Inputs Are Located?
  • 🌀Development
    • Patch Notes - V1.1
    • Roadmap
  • Contacts
    • Contact Me
    • My Other Assets
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  1. Getting Started

JSON Save System

v1.1 now has a JSON save system which uses the Resources folder inside Unity to save everything you need to carry the keycards across your game.

Key List

This is just an empty list that will be filled when you collect or reload notes

Persist Across Scenes

Tick this if you want the singleton to persist across your scenes

Enable Savings

Enable whether you want the save system to save your keycards that have been collected

Saving Settings

  • You can open the save location to find the saved file

  • Check if an inventory exists which will create a debug log prompt

  • You can delete the inventory file if it exists, if you're needing to do this

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Last updated 1 month ago

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